Monday, October 25, 2010

Texturing from SIG Model

This is a project from awhile ago:

I needed to texture a character for a research game testing user sensitivity to varying levels of human motion in video games. The low-poly model had been made, but needed to be fixed up a bit and UV mapped/textured. The UV map had been automatically generated... but needed A LOT of work. This was the end UV layout (just made it symmetrical/overlapping on side to side to save time since the model just needed to be basic and non-distracting). I also put one of the quick texture maps. It just has a flat color - there were a couple of tshirt and pants variations from this one. At some point I would love to go back and play around with the texture since I already have the UV's all laid out!

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