Marissa Krupen Demo Reel 12/2010 from Marissa Krupen on Vimeo.
Showing posts with label Freelance. Show all posts
Showing posts with label Freelance. Show all posts
Wednesday, December 29, 2010
Wednesday, December 15, 2010
Tuesday, December 14, 2010
Lots and lots to catch up on...
As the title says... lots and lots! Too much to talk about right now (it is Finals Week after all). So a quick holiday card in progress. This was the first draft of the background. When I have a chance I'll upload the original sketches, and I'll keep updating with the other drafts/pieces I have done already.
Happy Holidays and look forward to posts about what I've been working on at the end of the semester, CTN, and other fun things!
Happy Holidays and look forward to posts about what I've been working on at the end of the semester, CTN, and other fun things!
Labels:
Digital Illustration,
Digital Paint,
Environment,
Freelance
Monday, October 25, 2010
Texturing from SIG Model
This is a project from awhile ago:
I needed to texture a character for a research game testing user sensitivity to varying levels of human motion in video games. The low-poly model had been made, but needed to be fixed up a bit and UV mapped/textured. The UV map had been automatically generated... but needed A LOT of work. This was the end UV layout (just made it symmetrical/overlapping on side to side to save time since the model just needed to be basic and non-distracting). I also put one of the quick texture maps. It just has a flat color - there were a couple of tshirt and pants variations from this one. At some point I would love to go back and play around with the texture since I already have the UV's all laid out!

I needed to texture a character for a research game testing user sensitivity to varying levels of human motion in video games. The low-poly model had been made, but needed to be fixed up a bit and UV mapped/textured. The UV map had been automatically generated... but needed A LOT of work. This was the end UV layout (just made it symmetrical/overlapping on side to side to save time since the model just needed to be basic and non-distracting). I also put one of the quick texture maps. It just has a flat color - there were a couple of tshirt and pants variations from this one. At some point I would love to go back and play around with the texture since I already have the UV's all laid out!

Friday, October 15, 2010
AWE Sleeping Bag Weekend and Updates!
Saturday, April 3, 2010
AWE Postcard Design
Friday, February 26, 2010
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